Adam Sacco
Adam Sacco
3D Character Artist
., Australia

Skills

Look DevelopmentAnatomy and ProportionCharacter ModelingHard Surface ModelingTexturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Sampler
Substance 3D Sampler
Substance 3D Painter
Substance 3D Painter
vray
vray
adobe suite
adobe suite
Jira
Jira
Unreal Engine
Unreal Engine
Shotgun
Shotgun
Unity
Unity
Quixel Suite
Quixel Suite

Productions

    • Movie
      The Electric State
    • Year
      2024
    • Role
      3D Look Developement
    • Company
      Parallax Studios
    • TV Production
      What If...? (Disney)
    • Year
      2023
    • Role
      Senior Modeller
    • Company
      Flying Bark Productions
    • Video Game
      Call of Duty: Modern Warfare II
    • Year
      2022
    • Role
      3D Character Artist
    • Company
      Infinity Ward
    • Commercial / Advertisement
      Diablo: Immortal
    • Year
      2022
    • Role
      3D Character Artist
    • Company
      Axis studios
    • Video Game
      Call of Duty: Modern Warfare
    • Year
      2019
    • Role
      3D Character Artist
    • Company
      Infinity Ward
    • Commercial / Advertisement
      Cyberpunk 2077
    • Year
      2019
    • Role
      3D Character Artist
    • Company
      Goodbye Kansas Studios

Experience

  • 3D Character Artist at Freelancer/ Contractor
    January 2012 - Present

    Collaborated with AAA game, VFX and design studios creating production 3D models.

  • 3D Character Artist at Infinity Ward
    CA, US
    January 2018 - November 2023

    Created 3D assets and character skins on Call of Duty: Infinite warfare, Modern Warfare 1 and 2, as well as Warzone.

  • 3D Look Dev Artist at Parallax Studios
    CA, US
    January 2023 - January 2023

    - Translated 2D concepts into 3D models for "The Electric State," a motion picture due for release in late 2024.

    - Provided ongoing iterations based on feedback from Art and Film Directors.

    - Produced high-quality 3D concept iterations for daily reviews.

  • 3D Character Artist at Axis Studios
    GB
    June 2022 - July 2022

    Contributed to the Diablo Immortal cinematic project by working on the Monk and Necromancer characters, focusing on 3D modeling, UDIM texturing, and displacement baking.

  • Senior 3D Modeler at Flying Bark Productions
    NSW, AU
    November 2021 - January 2022

    Contributed 3D modeling of stylized characters for the Disney+ TV show, "What If…?" Translating 2D concepts into production ready 3D models. As a senior I was also tasked with updating the male and female base mesh and UV's to use as a new template for the rest of the team. Contributed to daily meetings and discussions about any modeling hurdles or concerns. Overall I worked on several characters providing 3D modeling and processed other studios 3D characters into Fly Barks pipeline.

  • Illuvium.io at Senior 3D Modeler
    NSW, AU
    January 2021 - June 2022

    Initially assigned to 3D model stylized characters and creatures from 2D concepts for three concurrent video games. Executed tasks encompassing the creation of high polygon and low polygon meshes, UV mapping, and some 3D design work. Contributed to the development of approximately 74 characters, creatures, and environment assets for Illuvium within an 18-month time-frame, finding the transition to this cute and stylized modeling style both challenging and rewarding.

  • 3D Character Artist at Goodbye Kansas Studios
    SE
    January 2018 - January 2021

    3D Character Artist at Goodbye Kansas with contributions to projects including Cyberpunk 2077, Along with the Gods: The Two Worlds, Mutant Year Zero: Road to Eden, and Overkill: The Walking Dead.3D Character Artist at Goodbye Kansas with contributions to projects including Cyberpunk 2077, Along with the Gods: The Two Worlds, Mutant Year Zero: Road to Eden, and Overkill: The Walking Dead.