Currently unavailable
Collaborated with AAA game, VFX and design studios creating production 3D models.
Created 3D assets and character skins on Call of Duty: Infinite warfare, Modern Warfare 1 and 2, as well as Warzone.
- Translated 2D concepts into 3D models for "The Electric State," a motion picture due for release in late 2024.
- Provided ongoing iterations based on feedback from Art and Film Directors.
- Produced high-quality 3D concept iterations for daily reviews.
Contributed to the Diablo Immortal cinematic project by working on the Monk and Necromancer characters, focusing on 3D modeling, UDIM texturing, and displacement baking.
Contributed 3D modeling of stylized characters for the Disney+ TV show, "What If…?" Translating 2D concepts into production ready 3D models. As a senior I was also tasked with updating the male and female base mesh and UV's to use as a new template for the rest of the team. Contributed to daily meetings and discussions about any modeling hurdles or concerns. Overall I worked on several characters providing 3D modeling and processed other studios 3D characters into Fly Barks pipeline.
Initially assigned to 3D model stylized characters and creatures from 2D concepts for three concurrent video games. Executed tasks encompassing the creation of high polygon and low polygon meshes, UV mapping, and some 3D design work. Contributed to the development of approximately 74 characters, creatures, and environment assets for Illuvium within an 18-month time-frame, finding the transition to this cute and stylized modeling style both challenging and rewarding.
3D Character Artist at Goodbye Kansas with contributions to projects including Cyberpunk 2077, Along with the Gods: The Two Worlds, Mutant Year Zero: Road to Eden, and Overkill: The Walking Dead.3D Character Artist at Goodbye Kansas with contributions to projects including Cyberpunk 2077, Along with the Gods: The Two Worlds, Mutant Year Zero: Road to Eden, and Overkill: The Walking Dead.