I worked with the team at Infinity Ward on various assets and skins for Modern Warfare.
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“Not for download or distribution without prior written approval from Activision."
Crowfoot: Responsible for High/ Lowpoly & textures for mask. Modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)
Crowfoot: Responsible for High/ Lowpoly & textures for mask. Modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)
Gas mask: Highpoly, lowpoly, bakes and textures.
Helmet NVG: Highpoly, lowpoly, bakes and textures.
Helmet NVG 2: Highpoly, lowpoly, bakes and textures.
Respirator mask: Highpoly, lowpoly, bakes and textures.
Helmet 2: Highpoly, lowpoly, bakes and textures.
Helmet face armor: Highpoly, lowpoly, bakes and textures.
Helmet camera: Highpoly, lowpoly, bakes and textures.
Morte: Responsible for High/ Lowpoly & textures for leather parts. Modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)
Morte parts: Responsible for Highpoly, Lowpoly & textures for leather parts.
JTF skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)
Alex_skin_2: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)
Alex_skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)
Charly_skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)
Body armour: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.
BDU_clothes: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.
Dday_skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)
Enforcer: Responsible for High/ Lowpoly & textures for leather parts. Modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)