Call of Duty: Modern Warfare - OTHER STUFF - Game

I worked with the team at Infinity Ward on various assets and skins for Modern Warfare.
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“Not for download or distribution without prior written approval from Activision."

Gas mask: Highpoly, lowpoly, bakes and textures.

Gas mask: Highpoly, lowpoly, bakes and textures.

Helmet NVG: Highpoly, lowpoly, bakes and textures.

Helmet NVG: Highpoly, lowpoly, bakes and textures.

Helmet NVG 2: Highpoly, lowpoly, bakes and textures.

Helmet NVG 2: Highpoly, lowpoly, bakes and textures.

Respirator mask: Highpoly, lowpoly, bakes and textures.

Respirator mask: Highpoly, lowpoly, bakes and textures.

Helmet 2: Highpoly, lowpoly, bakes and textures.

Helmet 2: Highpoly, lowpoly, bakes and textures.

Helmet face armor: Highpoly, lowpoly, bakes and textures.

Helmet face armor: Highpoly, lowpoly, bakes and textures.

Helmet camera: Highpoly, lowpoly, bakes and textures.

Helmet camera: Highpoly, lowpoly, bakes and textures.

Morte parts: Responsible for Highpoly, Lowpoly and textures for leather parts.

Morte parts: Responsible for Highpoly, Lowpoly and textures for leather parts.

JTF skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)

JTF skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)

Alex_skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)

Alex_skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)

Charly_skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)

Charly_skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)

Body armour: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.

Body armour: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.

Multitool: Highpoly, lowpoly, bakes and textures.

Multitool: Highpoly, lowpoly, bakes and textures.

Child civilian clothes: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.

Child civilian clothes: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.

BDU_clothes: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.

BDU_clothes: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.

Dday_skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)

Dday_skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)

Enforcer: Responsible for High/ Lowpoly and textures for leather parts. Modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)

Enforcer: Responsible for High/ Lowpoly and textures for leather parts. Modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)

Hadir child clothes: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.

Hadir child clothes: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.

Hero farahs father: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.

Hero farahs father: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.

Jacket clothes: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.

Jacket clothes: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.

Laswell desert skin: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.

Laswell desert skin: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.

Minotavr  skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)

Minotavr skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)

Syd skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)

Syd skin: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)

Watches: Lowpoly, bakes and textures.

Watches: Lowpoly, bakes and textures.

White Helmets - helmet: Highpoly, lowpoly, bakes and textures.

White Helmets - helmet: Highpoly, lowpoly, bakes and textures.

White Helmets: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.

White Helmets: Highpoly/ scan cleanup, lowpoly, bakes and textures/ cleanup.

Zedra skin 1: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)

Zedra skin 1: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)

Zedra skin 2: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)

Zedra skin 2: Responsible for modifying and re-texturing for existing parts to create skins. (Existing parts used were created by various Artist)