SOFTWARE PROFICIENCY:- 3DS Max/ Mental Ray and V Ray
- Z Brush
- Adobe suites
- X Normal
- Topogun
- Netfab studio
- Marmoset Toolbag
TECHNICAL SKILLS:
- Polygon modeling - Organic and hard surface
- Digital Sculpting and detailing
- 3D Print ready models/ figurines - Prototyping
- Low polygon next gen models - IOS and PC engines
- Texture painting and shader development - Vray and Mental Ray
- Displacement and normal map baking
- Morph targets - Geometry and material
- Compositing in After Effects and Photoshop
- Lighting and rendering
- Knowledge of anatomy
- Digital Painting and traditional illustration
- Graphic Design - print and web
Resume and references available on request
