3D Character Artist - Adam Sacco

Online portfolio

Adam Sacco is an experienced 3D Artist that provides remote outsourcing services. Previous work includes projects for indie and AAA video games, animations, prototyping, illustration and concept art. Whether you are a large company or an individual, feel free to send an email via the contact page to chat about your project requirements.


  • 3Ds max
  • Mudbox
  • Vray
  • ZBrush
  • Ornatrix
  • Mari 
  • Marvelous Designer
  • Quixel suite - Ddo
  • Unity 5 - game engine (character set up and shaders)
  • Unreal Engine 4 (character set up and shaders)
  • Adobe Photoshop & After Effects


  • 3D Modeling, textures, shaders & hair for production engines - animations & films
  • 3D Modeling & textures for game engines - games & mobile apps
  • 3D modeling for 3D printing and CNC machining - statues, toys and miniatures
  • Character & creature concept art & look development
  • Facial morph targets/ blend shapes
  • Rigging - 3d max Biped
  • Hair - Ephere Ornatrix


Features and publications

  • I have been featured in articles and galleries in the above magazines and websites
  • Lead Judge for CG student awards 2015. http://www.cgstudentawards.com
  • Magazine feature - How to design better creatures, "Leading creature designers share their insights, tips and passions for modelling better critters". - James Clark, 3D World Magazine