3D Character Artist - Adam Sacco

Online portfolio

Adam Sacco is an experienced 3D Artist who is available for remote outsourcing work. Previous work includes projects for indie and AAA video games, mobile apps, films, cinematic animations, 3D prototyping, 3D illustration and concept art. Whether you are a large company or individual, feel free to send an email via the contact page to chat about your project requirements or to receive a quote.


  • 3Ds max
  • Mudbox
  • Vray
  • ZBrush
  • Ornatrix
  • Mari 
  • Marvelous Designer
  • Quixel suite - Ddo
  • Unity 5 - game engine (character set up and shaders)
  • Unreal Engine 4 (character set up and shaders)
  • Adobe Photoshop & After Effects


  • 3D Modeling, textures & Vray shaders for production engines - animation & film
  • 3D Modeling, texture baking & PBR textures for real time engines - game & app
  • 3D modeling for prototyping, 3D printing and CNC machining
  • Character & creature concept art & look development
  • Facial morph targets/ blend shapes
  • Hair - Ornatrix & Vray
  • Rigging - 3d max Biped - Sample video

Art style can be matched to suit you existing project or concept art.

Features and publications

  • I have been featured in articles and galleries in the above magazines and websites
  • Lead Judge for CG student awards 2015. http://www.cgstudentawards.com
  • Magazine feature - How to design better creatures, "Leading creature designers share their insights, tips and passions for modelling better critters". - James Clark, 3D World Magazine